![]() ![]() 9 to choose from! To recap, that would mean you could choose one of the following: PC, Mac, Linux, PS3, Xbox 360, Wii U, PS4, or Xbox One! 9 here! We know by the time the game ships in 2015, many of you will be proud owners of one next-gen system or the other - or maybe both! If we reach this level of funding, we can add the PS4 and the Xbox One to the list for every backer getting the digital version of Mighty No. Yes! We heard your calls and are proud to report we can finally offer next-gen versions of Mighty No. Players will need to use Beck and Call’s different powers to complement each other and defeat these special challenges! And that’s how we came up with this: over a dozen missions you can play online with a friend, playing as Beck and his community-appointed partner, Call! Like the single-player offline challenge Mode, these missions will be parts of levels remixed, but this time around the theme of cooperative play. We also wanted this to be something new - something the genre has never seen before. We’re excited about all our stretch goals, but even so, this one is really special to us: based on your feedback, we wanted to offer something that both included Call as a playable character and put her on equal footing as Beck, while not breaking our schedule or budget. $2.75 Million: BECK & CALL ONLINE CO-OP CHALLENGE MODE! We’ll add another full stage, complete with an intense, original boss battle (!), to the final area Beck will take on once he defeats the other eight Mighty No. U, this special extra mode would remix parts of existing levels and enemies to create dozens of mini-missions you can use to test your skills in a variety of enjoyably frustrating ways! Similar to the Challenge Modes in games like New Super Mario Bros. Bosses, back-to-back, with a clock ticking to keep track of your best time, so you can share, compare, and show off your skills to your friends! So we took our best-bang-for-the-buck potential future goal and will include it as a bonus feature if we can hit $2 million: a separate mode where you can challenge all the Mighty No. That’s right - we’re adding a stretch goal here without pushing any of the other goals back! (Think of it more like a stretch reward.) After a lot of feedback (which we agreed with) on the big gap before the next goal of PS3/Xbox 360/Wii U console versions, the team really wanted to have something for everyone to aim for and celebrate along the way. Here they are summarized (new will have ~text~ around them) In yesterdays update, Comcept released a fresh batch of stretch goals for us fans to look forward to
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